Monopoly Deluxe
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- Publication date
- 1992
- Item Size
- 2.8M
Also For
Macintosh, Windows 3.x
Developed by
Virgin Games, Inc.
Published by
Virgin Games, Inc.
Released
1992
Genre
Strategy/Tactics
Gameplay
Board Game
Misc
Licensed
Description
Monopoly Deluxe is a conversion of the classic board game. The game allows for some user-based rule changes such as money given for landing on "Free Parking".
From Mobygames.com. Original Entry
- Access-restricted-item
- true
- Addeddate
- 2014-12-26 10:04:56
- Emulator
- dosbox
- Emulator_ext
- zip
- Emulator_start
- MonopDLX/MP.EXE
- Identifier
- msdos_Monopoly_Deluxe_1992
- Mobygames_also_for
- Macintosh, Windows 3.x
- Mobygames_developed_by
- Virgin Games, Inc.
- Mobygames_gameplay
- Board Game
- Mobygames_genre
- Strategy/Tactics
- Mobygames_misc
- Licensed
- Mobygames_published_by
- Virgin Games, Inc.
- Mobygames_released
- 1992
- Scanner
- Internet Archive Python library 0.7.5
- Year
- 1992
comment
Reviews
(17)
Reviewer:
meman887
-
June 24, 2024
Subject: F1
Subject: F1
Press F1 after you have clicked on the game window, to bring up options.
Reviewer:
LavishnessOdd6266
-
favoritefavoritefavoritefavoritefavorite -
November 29, 2023
Subject: It works perfectly
Subject: It works perfectly
Welp it works perfectly no cap or what ever is used now
Reviewer:
Book6773
-
favoritefavoritefavoritefavoritefavorite -
January 15, 2023
Subject: Version 1.5
Subject: Version 1.5
Fantastic game, here's the upgraded version 1.5
https://archive.org/details/monopoly-deluxe-1.5
https://archive.org/details/monopoly-deluxe-1.5
Reviewer:
jamiesreich
-
favorite -
January 27, 2022
Subject: Fails to Download Metadata
Subject: Fails to Download Metadata
Worked just fine 2 or 3 weeks ago, now EVERY game I try gives me the same error no matter what browser I use
Reviewer:
David Gallagher
-
favoritefavoritefavoritefavoritefavorite -
June 7, 2019
Subject: It was fun!
Subject: It was fun!
some comments on the excellent first review.
You CAN collect rent when the computer has rolled doubles and has moved off your property.
Before you ... roll, click on the property the computer had landed on to highlight it, then click "Rent Due" it will pay despite not being on that property anymore.
also, I'm on a mac running Firefox, F1 to start the game for me was fn-1 (lower left corner of my keyboard)
You CAN collect rent when the computer has rolled doubles and has moved off your property.
Before you ... roll, click on the property the computer had landed on to highlight it, then click "Rent Due" it will pay despite not being on that property anymore.
also, I'm on a mac running Firefox, F1 to start the game for me was fn-1 (lower left corner of my keyboard)
Reviewer:
Foofaraw
-
favoritefavoritefavoritefavorite -
March 29, 2016 (edited)
Subject: Thoughts, observations, and tips
Subject: Thoughts, observations, and tips
Hitting F1 at any time brings up the menu bar. Everything you need is there. (Learning the keyboard shortcuts helps keep things moving -- they're shown
...
on the dropdown menus). To mortgage/build on a certain property, click on it on the board to highlight that square, then do your thing. Otherwise, you'll get a "thanks for your help, I can do it myself" message (that's the computer's response if you're trying to mortgage/build on its properties).
I went into the options and turned off all the animations and sped the token movement up to max. Doing that makes an entire game playable in about 10-15 minutes if you let the computer roll its own dice (but see below). Choosing to "save as default" in the options will save the changes permanently in a secret file that Internet Archive maintains for you. That's awesome, but I haven't been able to figure out how to undo it if you make a mistake, so proceed carefully.
For the quickest game: choose "official rules" (limited housing supply, no free parking bonus). It is impossible to hit the "collect rent" button fast enough if the computer rolls its own dice, so also check the "auto rent" box in the rules window. You can turn off the computer rolling on or off with F2 -- consider doing so before accepting a trade if the housing stock is low, as the computer might buy all the remaining houses before you get a chance. (The purchase is locked in when the dice pass.) If more than one player tries to buy the last house(s) as part of the same turn, the game will auction them off instead.
To make trades, double-click on players' tokens in the right-hand pane to open up their inventory window in the center of the board. Highlight the first property to trade in the sender's inventory, then click on the player token in the inventory window of the player who will receive it. Repeat until the trade is ready, then click "propose." Money and jail cards can be traded the same way. I usually leave the players' inventories open in the center of the board throughout the game to keep track of who owns what, because the game is bad at showing you that otherwise.
About the only difference I've noted between setting the computer on "calculator" intelligence (lowest) and "386mhz" (highest) is whether or not the computer pays to get out of jail immediately (no on lowest setting, yes on highest). It doesn't seem to materially affect the computer's evaluation of trade proposals. In fact, even at the highest AI levels, the computer's ability to evaluate trades and property is pretty broken. You can set up a trade that offers to buy a property outright from a computer player for $500 or less and the computer will often accept it, even if it results in you obtaining a monopoly. (This may prompt the computer players to make trades among themselves to create their own monopolies, though.) If you decline to buy a property when you have the chance and the game goes to auction, the computer will often either sit out bidding completely or stop bidding at less than half of the property's mortgage value, so you can buy up most properties at a fraction of full price, often as low as $1.
If you choose not to abuse those bugs, when the last property is purchased, the computer will almost always propose a multilateral trade that gets everyone involved at least one monopoly. (The computer considers the two utilities a monopoly.) The game is programmed to offer the human player the best side of such a trade (often the reds or oranges if you have at least one of them and something else to trade with), so consider accepting that first trade. The computer will continue to offer trades every few turns if possible to try to get even more monopolies consolidated in a player's (computer or human) hands. This is because the game wants to move quickly to the "building phase" where players start buying up houses and hotels. Building up your monopolies whenever possible is what keeps the game from going on forever.
In addition to the logic bugs above, there are several bugs that effectively crash the game outright. A computer player who doesn't have $50 on hand when it has to pay to get out of jail will put the game in an inescapable loop. So will the computer trying to sell a hotel when there aren't at least 4 houses available. So will certain times when the computer trades with another computer player while one owes the other rent. So will about a dozen other things -- I'm surprised this was actually commercially-distributed!
Still, if you can resist taking advantage of the computer's inability to value properties, it makes for a decent Monopoly game with some mild-to-moderate challenge. (I usually play 3- or 5-player games against computer opponents, always going last so as to give myself an additional obstacle to overcome.) Good luck!
I went into the options and turned off all the animations and sped the token movement up to max. Doing that makes an entire game playable in about 10-15 minutes if you let the computer roll its own dice (but see below). Choosing to "save as default" in the options will save the changes permanently in a secret file that Internet Archive maintains for you. That's awesome, but I haven't been able to figure out how to undo it if you make a mistake, so proceed carefully.
For the quickest game: choose "official rules" (limited housing supply, no free parking bonus). It is impossible to hit the "collect rent" button fast enough if the computer rolls its own dice, so also check the "auto rent" box in the rules window. You can turn off the computer rolling on or off with F2 -- consider doing so before accepting a trade if the housing stock is low, as the computer might buy all the remaining houses before you get a chance. (The purchase is locked in when the dice pass.) If more than one player tries to buy the last house(s) as part of the same turn, the game will auction them off instead.
To make trades, double-click on players' tokens in the right-hand pane to open up their inventory window in the center of the board. Highlight the first property to trade in the sender's inventory, then click on the player token in the inventory window of the player who will receive it. Repeat until the trade is ready, then click "propose." Money and jail cards can be traded the same way. I usually leave the players' inventories open in the center of the board throughout the game to keep track of who owns what, because the game is bad at showing you that otherwise.
About the only difference I've noted between setting the computer on "calculator" intelligence (lowest) and "386mhz" (highest) is whether or not the computer pays to get out of jail immediately (no on lowest setting, yes on highest). It doesn't seem to materially affect the computer's evaluation of trade proposals. In fact, even at the highest AI levels, the computer's ability to evaluate trades and property is pretty broken. You can set up a trade that offers to buy a property outright from a computer player for $500 or less and the computer will often accept it, even if it results in you obtaining a monopoly. (This may prompt the computer players to make trades among themselves to create their own monopolies, though.) If you decline to buy a property when you have the chance and the game goes to auction, the computer will often either sit out bidding completely or stop bidding at less than half of the property's mortgage value, so you can buy up most properties at a fraction of full price, often as low as $1.
If you choose not to abuse those bugs, when the last property is purchased, the computer will almost always propose a multilateral trade that gets everyone involved at least one monopoly. (The computer considers the two utilities a monopoly.) The game is programmed to offer the human player the best side of such a trade (often the reds or oranges if you have at least one of them and something else to trade with), so consider accepting that first trade. The computer will continue to offer trades every few turns if possible to try to get even more monopolies consolidated in a player's (computer or human) hands. This is because the game wants to move quickly to the "building phase" where players start buying up houses and hotels. Building up your monopolies whenever possible is what keeps the game from going on forever.
In addition to the logic bugs above, there are several bugs that effectively crash the game outright. A computer player who doesn't have $50 on hand when it has to pay to get out of jail will put the game in an inescapable loop. So will the computer trying to sell a hotel when there aren't at least 4 houses available. So will certain times when the computer trades with another computer player while one owes the other rent. So will about a dozen other things -- I'm surprised this was actually commercially-distributed!
Still, if you can resist taking advantage of the computer's inability to value properties, it makes for a decent Monopoly game with some mild-to-moderate challenge. (I usually play 3- or 5-player games against computer opponents, always going last so as to give myself an additional obstacle to overcome.) Good luck!
Reviewer:
idever
-
favoritefavoritefavoritefavoritefavorite -
March 14, 2016
Subject: Great Game
Subject: Great Game
I really enjoyed playing Monopoly!!
Reviewer:
Alexandrant_de_archivant
-
favoritefavoritefavorite -
February 16, 2016
Subject: Nice game
Subject: Nice game
Nice game, but it doesn't have any sound. Also when a twin dice is thrown by the opponent you can't request your rent.
Reviewer:
canucksfan86
-
favoritefavoritefavoritefavorite -
February 10, 2016
Subject: No Sound; Different
Subject: No Sound; Different
Sound won't work for me... But having played this as a kid, I can kind of picture what's going on during the different animations. One thing I remember
...
that isn't on this game, and is not in any of the options (if you right click it brings up the top menu), is that once a property is bought, it become the colour of the token to see who owns what (ie Car is green, Horse is white with red polka dots, Hat is purple etc). Maybe one version previous to the one I had?
Reviewer:
werose
-
favoritefavoritefavoritefavoritefavorite -
February 8, 2016
Subject: Free Download
Subject: Free Download
Nice game
< href="https://archive.org/details/@werose" >game
< href="https://archive.org/details/@werose" >game
Reviewer:
Brogamer3397
-
favoritefavoritefavoritefavorite -
November 12, 2015
Subject: No Sound
Subject: No Sound
The game is fine just it has no sound and I do not know how to get it? So with sound out of the way the game is good a bit glitchy but that is to be expected.
...
So overall 4 out of 5 stars for me if there was sound it would be 5 stars.
Reviewer:
Mother_bear89
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favoritefavorite -
November 4, 2015
Subject: glitches
Subject: glitches
I tried the F1 trick to start new game and that worked. I figured out how to roll the dice. But then after that, i cant do anything. i cant take or give
...
money, i cant move my token piece, nothing else will work.
Reviewer:
KevinKitt
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favoritefavoritefavoritefavorite -
August 5, 2015
Subject: A Few Glitches
Subject: A Few Glitches
If you use F1 to start the game, it works fairly well. You have different settings for your opponent, but most of them glitch out when the opponent doesn't
...
have $50 on hand to get out of jail. I found that calculator works the best. The other settings are iffy. It would be nice if they could fix those too.
Reviewer:
Infowarsfan
-
favoritefavoritefavoritefavoritefavorite -
April 25, 2015
Subject: Great Game
Subject: Great Game
Thanks for the above comment I was lost without the F1, game works great and good way to kill time at work. :)
Reviewer:
bailey5629
-
favoritefavoritefavoritefavoritefavorite -
April 6, 2015
Subject: How to play
Subject: How to play
Great game-- thanks for posting. I wanted to comment because it took me a while to figure out how to play--
You have to press f1 to get the option to start ... a new game.
Thanks again!
You have to press f1 to get the option to start ... a new game.
Thanks again!
There are 17 reviews for this item. .
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